Homework #4

(worth 20 points)


  1. Browse through recent posts on our course website.
  2. “What Is Interaction Design?” https://www.interaction-design.org/literature/article/what-is-interaction-design
  3. “What’s the Problem?” http://alistapart.com/article/whatstheproblem
  4. “How To Perfect UX With Design Affordances”: http://www.webdesignerdepot.com/2015/06/how-to-perfect-ux-with-design-affordances/
  5. “Usability 101: Introduction to Usability,” http://www.nngroup.com/articles/usability-101-introduction-to-usability/
  6. Buley, L. The UX Team of One, pgs. 162-180, and all of Chapter 8
  7. “Universal Design,” http://svk-nyc.com/journal/2013/06/accessibility-universal-design/
  8. “What A Prototype Is (And What It Is Not)” http://uxmag.com/articles/what-a-prototype-is-and-is-not
  9. “Design Better And Faster With Rapid Prototyping” http://www.smashingmagazine.com/2010/06/16/design-better-faster-with-rapid-prototyping/
  1. Make a substantive comment on a recent post on the course website. Try to say something meaningful about the information there to the rest of the class. Or: post something of interest to the class, like a News Item, Announcement of a professional networking event you think might be of interest, or other resource.
  2. “Interaction Design”: what is the scope of interaction design? What does it define within a given design project? What are the primary roles of an interaction designer in a design process?
  3. “What’s the Problem?” Why do these designers recommend using UML for understanding the problem that a design project? solves? What affordances (limitations and opportunities) does their method provide designers?
  4. “How To Perfect UX With Design Affordances”: What is a design affordance? What is the purpose of identifying them in a design process?
  5. “Usability 101”: What is usability and what is its scope? What does it do for a UX design process?
  6. The UX Team of One, pgs. 162-180: What do each of the methods Buley mentions in this section (sketching, sketchboards, and task flows) do to move a UX design process forward? What are the opportunities and limitations of each method?
  7. The UX Team of One, Chapter 8: What is the purpose of testing and validation, for Buley? What is your favorite method of doing so that she mentions here, and why?
  8. “Universal Design”: What is universal design and what is its scope? How does it fit into a UX design process? Or, in other words: how should every UX design process utilize elements of Universal Design?
  9. “What A Prototype Is (And What It Is Not)”: So, what is a prototype? And, more importantly: what is it not?
  10. “Design Better And Faster With Rapid Prototyping”: What is the role of prototyping within the UX design process? Why does one create a prototype? What are the different kinds of prototypes? What kinds of problems can each type of prototype help solve?
  11. Post all your writing (including a link to the post you commented on on the course website) to the Canvas assignment for Homework #4.

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